Left 4 Dead - NVIDIAs GeForce GTS 450: Pushing Fermi In To The Mainstream

Left 4 Dead Introduced in 2004, Valves Source engine continues to live on in new Valve games. At this point even newer Source games like Left 4 Dead are rarely GPU limited to a significant degree, but we keep it on here due to the fact that were expecting at least one more souped-up Source

Left 4 Dead

Introduced in 2004, Valve’s Source engine continues to live on in new Valve games. At this point even newer Source games like Left 4 Dead are rarely GPU limited to a significant degree, but we keep it on here due to the fact that we’re expecting at least one more souped-up Source game next year’s in Portal 2.

Left 4 Dead is an interesting title as when we throw a slow enough card at it, the CPU limitations give way for a new set of limitations: texturing. The GTX 460 could barely break away from the 5770 here, putting the GTS 450 in a particularly precarious position. Unfortunately for the GTS 450, it falls well below the 5770 and is even outdone by the 5750 by a few frames per second. At 87fps at 1680 this is largely academic, but it showcases where a worst-case scenario might lie.

On the plus side, even at 1920x1200 with 8x anti-aliasing, the GTS 450 still delivers better than 60fps, offering a solid example of why just about anything can play Source engine games at this point.

ncG1vNJzZmivp6x7orrAp5utnZOde6S7zGiqoaenZIB6fJhopa%2BhlJ6utHnGnp2oqpOaeqjA0mZrbmhdpcK0tMinnmaelae6qnnIp2Stp12ptaZ5zJqgp6ukp7KiuY5y

 Share!