D&D 5E - Balance Check: Magical Tinkering versus some Feats

I'm currently considering using some elements from the Artificer to represent this versus developing a fully independent class of Teknicians. As many homebrewers know, I'll probably do both. The case in question is that every race and/or cultural group starts with a Feat. All of the Ken, those that Know, start with Magic Initiate. The

There are no Artificers in my world. There is smog-tek, think steampunk, but with a lot of smoke, oils, and springs.

I'm currently considering using some elements from the Artificer to represent this versus developing a fully independent class of Teknicians. As many homebrewers know, I'll probably do both.

The case in question is that every race and/or cultural group starts with a Feat. All of the Ken, those that Know, start with Magic Initiate. The Kin, those that Love, start with a Beast Companion Feat similar to the Beastmaster Feature of that name.

Would Magical Tinkering alone be enough? Or would a single Infusion be more appropriate?

ncG1vNJzZmivp6x7prrWqKmlnF6kv6h706GpnpmUqHyjrcuapZydXZi1pq%2FKZqSan5mYrq1506KlpJ2inruoedWeqayto2LAsLnEZp2emaSoe3eDlnJtb2c%3D

 Share!